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Xcode 11 beta 6
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@@ -10,7 +10,7 @@ import Foundation
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import SwiftUI
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import Combine
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final class GameLogic : BindableObject {
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final class GameLogic : ObservableObject {
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enum Direction {
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case left
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@@ -21,7 +21,7 @@ final class GameLogic : BindableObject {
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typealias BlockMatrixType = BlockMatrix<IdentifiedBlock>
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let willChange = PassthroughSubject<GameLogic, Never>()
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let objectWillChange = PassthroughSubject<GameLogic, Never>()
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fileprivate var _blockMatrix: BlockMatrixType!
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var blockMatrix: BlockMatrixType {
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@@ -42,12 +42,12 @@ final class GameLogic : BindableObject {
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_blockMatrix = BlockMatrixType()
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generateNewBlocks()
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willChange.send(self)
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objectWillChange.send(self)
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}
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func move(_ direction: Direction) {
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defer {
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willChange.send(self)
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objectWillChange.send(self)
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}
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var moved = false
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@@ -136,7 +136,7 @@ final class GameLogic : BindableObject {
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// Don't forget to sync data.
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defer {
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willChange.send(self)
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objectWillChange.send(self)
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}
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// Place the first block.
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