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This commit is contained in:
Ivan Vorobei
2019-06-07 08:56:26 +03:00
parent f1382c2bca
commit 5b758db8cd
117 changed files with 5413 additions and 0 deletions

View File

@@ -0,0 +1,451 @@
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}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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//
// Action.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
protocol Action {
}

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//
// MoviesAction.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
struct MoviesActions {
struct FetchPopular: Action {
init() {
APIService.shared.GET(endpoint: .popular, params: nil) {
(result: Result<PaginatedResponse<Movie>, APIService.APIError>) in
switch result {
case let .success(response):
store.dispatch(action: SetPopular(response: response))
case .failure(_):
break
}
}
}
}
struct SetPopular: Action {
let response: PaginatedResponse<Movie>
}
}

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//
// Movie.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
struct Movie: Codable {
let id: Int
let original_title: String
}

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//
// PaginatedResponse.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
struct PaginatedResponse<T: Codable>: Codable {
let page: Int
let total_results: Int
let total_pages: Int
let results: [T]
}

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//
// MoviesStateReducer.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
struct MoviesStateReducer: Reducer {
func reduce(state: MoviesState, action: Action) -> MoviesState {
var state = state
if let action = action as? MoviesActions.SetPopular {
state.popular = action.response.results.map{ $0.id }
for (_, value) in action.response.results.enumerated() {
state.movies[value.id] = value
}
}
return state
}
}

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//
// Reducer.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
protocol Reducer {
associatedtype StateType: FluxState
func reduce(state: StateType, action: Action) -> StateType
}

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//
// AppState.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
import SwiftUI
import Combine
final class AppState: BindableObject {
var didChange = PassthroughSubject<AppState, Never>()
var moviesState: MoviesState
init(moviesState: MoviesState = MoviesState()) {
self.moviesState = moviesState
}
func dispatch(action: Action) {
moviesState = MoviesStateReducer().reduce(state: moviesState, action: action)
didChange.send(self)
}
}
let store = AppState()

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//
// FluxState.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
protocol FluxState {
}

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//
// MoviesState.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
struct MoviesState: FluxState {
var movies: [Int: Movie] = [:]
var popular: [Int] = []
}

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//
// AppDelegate.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

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//
// SceneDelegate.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller
let window = UIWindow(frame: UIScreen.main.bounds)
window.rootViewController = UIHostingController(rootView: ContentView().environmentObject(store))
self.window = window
window.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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//
// APIService.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import Foundation
struct APIService {
let baseURL = URL(string: "https://api.themoviedb.org/3")!
let apiKey = "1d9b898a212ea52e283351e521e17871"
static let shared = APIService()
let decoder = JSONDecoder()
enum APIError: Error {
case noResponse
case jsonDecodingError(error: Error)
case networkError(error: Error)
}
enum Endpoint {
case popular
func path() -> String {
switch self {
case .popular:
return "movie/popular"
}
}
}
func GET<T: Codable>(endpoint: Endpoint,
params: [String: String]?,
completionHandler: @escaping (Result<T, APIError>) -> Void) {
let queryURL = baseURL.appendingPathComponent(endpoint.path())
var components = URLComponents(url: queryURL, resolvingAgainstBaseURL: true)!
components.queryItems = [
URLQueryItem(name: "api_key", value: apiKey)
]
if let params = params {
for (_, value) in params.enumerated() {
components.queryItems?.append(URLQueryItem(name: value.key, value: value.value))
}
}
var request = URLRequest(url: components.url!)
request.httpMethod = "GET"
let task = URLSession.shared.dataTask(with: request) { (data, response, error) in
guard let data = data else {
completionHandler(.failure(.noResponse))
return
}
guard error == nil else {
completionHandler(.failure(.networkError(error: error!)))
return
}
do {
let object = try self.decoder.decode(T.self, from: data)
completionHandler(.success(object))
} catch let error {
completionHandler(.failure(.jsonDecodingError(error: error)))
}
}
task.resume()
}
}

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//
// ContentView.swift
// MovieSwift
//
// Created by Thomas Ricouard on 06/06/2019.
// Copyright © 2019 Thomas Ricouard. All rights reserved.
//
import SwiftUI
struct ContentView : View {
@EnvironmentObject var state: AppState
init() {
store.dispatch(action: MoviesActions.FetchPopular())
}
var body: some View {
List {
ForEach(state.moviesState.popular) { id in
Text(self.state.moviesState.movies[id]?.original_title ?? "No title")
}
}
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif