This commit is contained in:
Ivan Vorobei
2019-06-26 22:12:35 +03:00
parent 2477f5d038
commit 48001a8e9a
1363 changed files with 6 additions and 3 deletions

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that displays a badge.
*/
import SwiftUI
struct Badge: View {
static let rotationCount = 8
var badgeSymbols: some View {
ForEach(0..<Badge.rotationCount) { i in
RotatedBadgeSymbol(
angle: .degrees(Double(i) / Double(Badge.rotationCount)) * 360.0)
}
.opacity(0.5)
}
var body: some View {
ZStack {
BadgeBackground()
GeometryReader { geometry in
self.badgeSymbols
.scaleEffect(1.0 / 4.0, anchor: .top)
.position(x: geometry.size.width / 2.0, y: (3.0 / 4.0) * geometry.size.height)
}
}
.scaledToFit()
}
}
#if DEBUG
struct Badge_Previews: PreviewProvider {
static var previews: some View {
Badge()
}
}
#endif

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that displays the background of a badge.
*/
import SwiftUI
struct BadgeBackground: View {
var body: some View {
GeometryReader { geometry in
Path { path in
var width: CGFloat = min(geometry.size.width, geometry.size.height)
let height = width
let xScale: CGFloat = 0.832
let xOffset = (width * (1.0 - xScale)) / 2.0
width *= xScale
path.move(
to: CGPoint(
x: xOffset + width * 0.95,
y: height * (0.20 + HexagonParameters.adjustment)
)
)
HexagonParameters.points.forEach {
path.addLine(
to: .init(
x: xOffset + width * $0.useWidth.0 * $0.xFactors.0,
y: height * $0.useHeight.0 * $0.yFactors.0
)
)
path.addQuadCurve(
to: .init(
x: xOffset + width * $0.useWidth.1 * $0.xFactors.1,
y: height * $0.useHeight.1 * $0.yFactors.1
),
control: .init(
x: xOffset + width * $0.useWidth.2 * $0.xFactors.2,
y: height * $0.useHeight.2 * $0.yFactors.2
)
)
}
}
.fill(LinearGradient(
gradient: .init(colors: [Self.gradientStart, Self.gradientEnd]),
startPoint: .init(x: 0.5, y: 0),
endPoint: .init(x: 0.5, y: 0.6)
))
.aspectRatio(1, contentMode: .fit)
}
}
static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255)
static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255)
}
#if DEBUG
struct BadgeBackground_Previews: PreviewProvider {
static var previews: some View {
BadgeBackground()
}
}
#endif

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that display a symbol in a badge.
*/
import SwiftUI
struct BadgeSymbol: View {
static let symbolColor = Color(red: 79.0 / 255, green: 79.0 / 255, blue: 191.0 / 255)
var body: some View {
GeometryReader { geometry in
Path { path in
let width = min(geometry.size.width, geometry.size.height)
let height = width * 0.75
let spacing = width * 0.030
let middle = width / 2
let topWidth = 0.226 * width
let topHeight = 0.488 * height
path.addLines([
CGPoint(x: middle, y: spacing),
CGPoint(x: middle - topWidth, y: topHeight - spacing),
CGPoint(x: middle, y: topHeight / 2 + spacing),
CGPoint(x: middle + topWidth, y: topHeight - spacing),
CGPoint(x: middle, y: spacing)
])
path.move(to: CGPoint(x: middle, y: topHeight / 2 + spacing * 3))
path.addLines([
CGPoint(x: middle - topWidth, y: topHeight + spacing),
CGPoint(x: spacing, y: height - spacing),
CGPoint(x: width - spacing, y: height - spacing),
CGPoint(x: middle + topWidth, y: topHeight + spacing),
CGPoint(x: middle, y: topHeight / 2 + spacing * 3)
])
}
.fill(Self.symbolColor)
}
}
}
#if DEBUG
struct BadgeSymbol_Previews: PreviewProvider {
static var previews: some View {
BadgeSymbol()
}
}
#endif

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that clips an image to a circle and adds a stroke and shadow.
*/
import SwiftUI
struct CircleImage: View {
var image: Image
var body: some View {
image
.clipShape(Circle())
.overlay(Circle().stroke(Color.white, lineWidth: 4))
.shadow(radius: 10)
}
}
#if DEBUG
struct CircleImage_Previews: PreviewProvider {
static var previews: some View {
CircleImage(image: Image("turtlerock"))
}
}
#endif

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A single line in the graph.
*/
import SwiftUI
struct GraphCapsule: View {
var index: Int
var height: Length
var range: Range<Double>
var overallRange: Range<Double>
var heightRatio: Length {
max(Length(magnitude(of: range) / magnitude(of: overallRange)), 0.15)
}
var offsetRatio: Length {
Length((range.lowerBound - overallRange.lowerBound) / magnitude(of: overallRange))
}
var animation: Animation {
Animation.spring(initialVelocity: 5)
.speed(2)
.delay(0.03 * Double(index))
}
var body: some View {
Capsule()
.fill(Color.white)
.frame(height: height * heightRatio, alignment: .bottom)
.offset(x: 0, y: height * -offsetRatio)
.animation(animation)
}
}
#if DEBUG
struct GraphCapsule_Previews: PreviewProvider {
static var previews: some View {
GraphCapsule(index: 0, height: 150, range: 10..<50, overallRange: 0..<100)
}
}
#endif

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
The elevation, heart rate, and pace of a hike plotted on a graph.
*/
import SwiftUI
func rangeOfRanges<C: Collection>(_ ranges: C) -> Range<Double>
where C.Element == Range<Double> {
guard !ranges.isEmpty else { return 0..<0 }
let low = ranges.lazy.map { $0.lowerBound }.min()!
let high = ranges.lazy.map { $0.upperBound }.max()!
return low..<high
}
func magnitude(of range: Range<Double>) -> Double {
return range.upperBound - range.lowerBound
}
struct HikeGraph: View {
var hike: Hike
var path: KeyPath<Hike.Observation, Range<Double>>
var color: Color {
switch path {
case \.elevation:
return .gray
case \.heartRate:
return Color(hue: 0, saturation: 0.5, brightness: 0.7)
case \.pace:
return Color(hue: 0.7, saturation: 0.4, brightness: 0.7)
default:
return .black
}
}
var body: some View {
let data = hike.observations
let overallRange = rangeOfRanges(data.lazy.map { $0[keyPath: self.path] })
let maxMagnitude = data.map { magnitude(of: $0[keyPath: path]) }.max()!
let heightRatio = 1 - Length(maxMagnitude / magnitude(of: overallRange))
return GeometryReader { proxy in
HStack(alignment: .bottom, spacing: proxy.size.width / 120) {
ForEach(data.indices) { index in
GraphCapsule(
index: index,
height: proxy.size.height,
range: data[index][keyPath: self.path],
overallRange: overallRange)
.colorMultiply(self.color)
}
.offset(x: 0, y: proxy.size.height * heightRatio)
}
}
}
}
#if DEBUG
struct HikeGraph_Previews: PreviewProvider {
static var previews: some View {
Group {
HikeGraph(hike: hikeData[0], path: \.elevation)
.frame(height: 200)
HikeGraph(hike: hikeData[0], path: \.heartRate)
.frame(height: 200)
HikeGraph(hike: hikeData[0], path: \.pace)
.frame(height: 200)
}
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A single row to be displayed in a list of landmarks.
*/
import SwiftUI
struct LandmarkRow: View {
var landmark: Landmark
var body: some View {
HStack {
landmark.image(forSize: 50)
Text(verbatim: landmark.name)
Spacer()
if landmark.isFavorite {
Image(systemName: "star.fill")
.imageScale(.medium)
.foregroundColor(.yellow)
}
}
}
}
#if DEBUG
struct LandmarkRow_Previews: PreviewProvider {
static var previews: some View {
Group {
LandmarkRow(landmark: landmarkData[0])
LandmarkRow(landmark: landmarkData[1])
}
.previewLayout(.fixed(width: 300, height: 70))
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that hosts an `MKMapView`.
*/
import SwiftUI
import MapKit
struct MapView: UIViewRepresentable {
var coordinate: CLLocationCoordinate2D
func makeUIView(context: Context) -> MKMapView {
MKMapView(frame: .zero)
}
func updateUIView(_ view: MKMapView, context: Context) {
let span = MKCoordinateSpan(latitudeDelta: 0.02, longitudeDelta: 0.02)
let region = MKCoordinateRegion(center: coordinate, span: span)
view.setRegion(region, animated: true)
}
}
#if DEBUG
struct MapView_Previews: PreviewProvider {
static var previews: some View {
MapView(coordinate: landmarkData[0].locationCoordinate)
}
}
#endif

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that displays a rotated version of a badge symbol.
*/
import SwiftUI
struct RotatedBadgeSymbol: View {
let angle: Angle
var body: some View {
BadgeSymbol()
.padding(-60)
.rotationEffect(angle, anchor: .bottom)
}
}
#if DEBUG
struct RotatedBadgeSymbol_Previews: PreviewProvider {
static var previews: some View {
RotatedBadgeSymbol(angle: .init(degrees: 5))
}
}
#endif