Add iPadOS Scenes

This commit is contained in:
Ivan Vorobei
2019-06-06 17:37:50 +03:00
parent e4f31bca18
commit 3b56e7f430
22 changed files with 795 additions and 314 deletions

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@@ -0,0 +1,339 @@
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//
// AppDelegate.swift
// BehindTheScenes
//
// Created by Simeon Saint-Saens on 4/6/19.
// Copyright © 2019 Two Lives Left. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var sceneCount = 0
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
sceneCount += 1
connectingSceneSession.userInfo = ["SceneCount" : sceneCount ]
var sceneDelegateClass: AnyClass = SceneDelegate.self
if let activity = options.userActivities.first,
let sceneType = SceneType(rawValue: activity.activityType) {
switch sceneType {
case .uikitScene:
sceneDelegateClass = SceneDelegate.self
case .swiftuiScene:
sceneDelegateClass = SwiftUISceneDelegate.self
}
}
let config = UISceneConfiguration(name: nil, sessionRole: connectingSceneSession.role)
config.sceneClass = UIWindowScene.self
config.delegateClass = sceneDelegateClass
return config
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

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{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
},
{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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//
// ContentView.swift
// BehindTheScenes
//
// Created by Simeon Saint-Saens on 4/6/19.
// Copyright © 2019 Two Lives Left. All rights reserved.
//
import SwiftUI
struct ContentView : View {
let count: Int
var body: some View {
VStack {
Text("Scene \(count)")
Text("This is a SwiftUI View 🚀")
}
}
}

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@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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//
// SceneDelegate.swift
// BehindTheScenes
//
// Created by Simeon Saint-Saens on 4/6/19.
// Copyright © 2019 Two Lives Left. All rights reserved.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
let count = session.userInfo?["SceneCount"] as? Int ?? 0
window = UIWindow(windowScene: windowScene)
window?.rootViewController = ViewController(count: count)
window?.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
print("Continuing \(userActivity.userInfo?["count"])")
}
func scene(_ scene: UIScene, didUpdate userActivity: NSUserActivity) {
print("Updating user activity")
}
}

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//
// SwiftUISceneDelegate.swift
// BehindTheScenes
//
// Created by Simeon Saint-Saens on 4/6/19.
// Copyright © 2019 Two Lives Left. All rights reserved.
//
import UIKit
import SwiftUI
class SwiftUISceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
let count = session.userInfo?["SceneCount"] as? Int ?? 0
window = UIWindow(windowScene: windowScene)
window?.rootViewController = UIHostingController(rootView: ContentView(count: count))
window?.makeKeyAndVisible()
}
}

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//
// ViewController.swift
// BehindTheScenes
//
// Created by Simeon Saint-Saens on 4/6/19.
// Copyright © 2019 Two Lives Left. All rights reserved.
//
import UIKit
enum SceneType: String {
case uikitScene
case swiftuiScene
}
class ViewController: UIViewController {
let count: Int
init(count: Int) {
self.count = count
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("NO THANKS XCODE")
}
override func viewDidLoad() {
print("Loading view controller")
super.viewDidLoad()
view.backgroundColor = UIColor(white: 0.9, alpha: 1)
let button = UIButton(type: .system)
button.addTarget(self, action: #selector(openScene(_:)), for: .touchUpInside)
button.setTitle("Request New Scene", for: .normal)
view.addSubview(button)
button.translatesAutoresizingMaskIntoConstraints = false
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
let swiftUIbutton = UIButton(type: .system)
swiftUIbutton.addTarget(self, action: #selector(openSwiftUIScene(_:)), for: .touchUpInside)
swiftUIbutton.setTitle("Request Swift UI Test Scene", for: .normal)
view.addSubview(swiftUIbutton)
swiftUIbutton.translatesAutoresizingMaskIntoConstraints = false
swiftUIbutton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
swiftUIbutton.topAnchor.constraint(equalTo: button.bottomAnchor, constant: 16).isActive = true
let countLabel = UILabel()
countLabel.text = "\(count)"
countLabel.textAlignment = .center
countLabel.textColor = .black
countLabel.font = UIFont.systemFont(ofSize: 144, weight: .heavy)
view.addSubview(countLabel)
countLabel.translatesAutoresizingMaskIntoConstraints = false
countLabel.bottomAnchor.constraint(equalTo: button.topAnchor, constant: -30).isActive = true
countLabel.centerXAnchor.constraint(equalTo: button.centerXAnchor).isActive = true
}
@objc private func openScene(_ sender: Any) {
let activity = NSUserActivity(activityType: SceneType.uikitScene.rawValue)
UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil, errorHandler: {
print($0)
})
}
@objc private func openSwiftUIScene(_ sender: Any) {
let activity = NSUserActivity(activityType: SceneType.swiftuiScene.rawValue)
UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil, errorHandler: {
print($0)
})
}
}