mirror of
https://github.com/dscyrescotti/Memola.git
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154 lines
4.8 KiB
Swift
154 lines
4.8 KiB
Swift
//
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// DrawingView.swift
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// Memola
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//
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// Created by Dscyre Scotti on 5/4/24.
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//
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import SwiftUI
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import MetalKit
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import Foundation
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final class DrawingView: Platform.View {
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private let tool: Tool
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private let canvas: Canvas
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private let history: History
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let renderView: MTKView
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var ratio: CGFloat { canvas.size.width / bounds.width }
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private var disablesUserInteraction: Bool = false
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private var lastDrawTime: CFTimeInterval = 0
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private let minDrawInterval: CFTimeInterval = 1.0 / 60.0
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required init(tool: Tool, canvas: Canvas, history: History) {
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self.tool = tool
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self.canvas = canvas
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self.history = history
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self.renderView = MTKView(frame: .zero)
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super.init(frame: .zero)
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}
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required init(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func updateDrawableSize(with size: CGSize) {
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renderView.drawableSize = size.multiply(by: 2)
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}
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#if os(macOS)
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override func mouseDown(with event: NSEvent) {
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super.mouseDown(with: event)
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let pointInLeftBottomOrigin = convert(event.locationInWindow, from: nil)
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let point = CGPoint(x: pointInLeftBottomOrigin.x, y: bounds.height - pointInLeftBottomOrigin.y)
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touchBegan(at: point)
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}
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override func mouseDragged(with event: NSEvent) {
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super.mouseDragged(with: event)
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let pointInLeftBottomOrigin = convert(event.locationInWindow, from: nil)
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let point = CGPoint(x: pointInLeftBottomOrigin.x, y: bounds.height - pointInLeftBottomOrigin.y)
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touchMoved(to: point)
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}
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override func mouseUp(with event: NSEvent) {
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super.mouseUp(with: event)
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let pointInLeftBottomOrigin = convert(event.locationInWindow, from: nil)
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let point = CGPoint(x: pointInLeftBottomOrigin.x, y: bounds.height - pointInLeftBottomOrigin.y)
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touchEnded(at: point)
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}
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#else
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override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
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!canvas.hasValidStroke
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesBegan(touches, with: event)
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if !canvas.hasValidStroke, let count = event?.allTouches?.count, count > 1 {
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touchCancelled()
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return
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}
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guard let touch = touches.first else { return }
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let point = touch.preciseLocation(in: self)
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touchBegan(at: point)
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesMoved(touches, with: event)
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if !canvas.hasValidStroke, let count = event?.allTouches?.count, count > 1 {
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touchCancelled()
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return
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}
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guard let touch = touches.first else { return }
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if let _touch = event?.coalescedTouches(for: touch)?.last {
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let point = _touch.preciseLocation(in: self)
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touchMoved(to: point)
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}
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesEnded(touches, with: event)
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guard let touch = touches.first else { return }
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let point = touch.preciseLocation(in: self)
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touchEnded(at: point)
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}
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override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesCancelled(touches, with: event)
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guard let touch = touches.first else { return }
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let point = touch.preciseLocation(in: self)
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touchEnded(at: point)
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}
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#endif
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func touchBegan(at point: CGPoint) {
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guard !disablesUserInteraction else { return }
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guard let pen = tool.selectedPen else { return }
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let stroke = canvas.beginTouch(at: point.muliply(by: ratio), pen: pen)
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history.addUndo(.stroke(stroke))
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history.resetRedo()
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}
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func touchMoved(to point: CGPoint) {
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guard !disablesUserInteraction else { return }
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canvas.moveTouch(to: point.muliply(by: ratio))
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if canvas.hasValidStroke {
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let currentTime = CACurrentMediaTime()
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if currentTime - lastDrawTime < minDrawInterval {
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return
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}
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lastDrawTime = currentTime
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draw()
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}
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}
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func touchEnded(at point: CGPoint) {
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guard !disablesUserInteraction else { return }
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canvas.endTouch(at: point.muliply(by: ratio))
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draw()
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}
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func touchCancelled() {
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if canvas.graphicContext.currentElement != nil {
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canvas.cancelTouch()
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draw()
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history.restoreUndo()
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}
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}
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func disableUserInteraction() {
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disablesUserInteraction = true
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}
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func enableUserInteraction() {
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.15) { [weak self] in
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self?.disablesUserInteraction = false
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}
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}
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func draw() {
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renderView.draw()
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}
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}
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