Files
Memola/Memola/Canvas/Geometries/Stroke/Strokes/PenStroke.swift
2024-05-24 20:38:07 +07:00

106 lines
3.1 KiB
Swift

//
// PenStroke.swift
// Memola
//
// Created by Dscyre Scotti on 5/4/24.
//
import MetalKit
import CoreData
import Foundation
final class PenStroke: Stroke, @unchecked Sendable {
var bounds: [CGFloat]
var color: [CGFloat]
var style: StrokeStyle
var createdAt: Date
var thickness: CGFloat
var quads: [Quad]
var penStyle: any PenStyle
var batchIndex: Int = 0
var quadIndex: Int = -1
var keyPoints: [CGPoint] = []
var movingAverage: MovingAverage = MovingAverage(windowSize: 3)
var texture: (any MTLTexture)?
var indexBuffer: (any MTLBuffer)?
var vertexBuffer: (any MTLBuffer)?
var object: StrokeObject?
init(
bounds: [CGFloat],
color: [CGFloat],
style: StrokeStyle,
createdAt: Date,
thickness: CGFloat,
quads: [Quad] = []
) {
self.bounds = bounds
self.color = color
self.style = style
self.createdAt = createdAt
self.thickness = thickness
self.quads = quads
self.penStyle = style.penStyle
}
convenience init(object: StrokeObject) {
let style = StrokeStyle(rawValue: object.style) ?? .marker
self.init(
bounds: object.bounds,
color: object.color,
style: style,
createdAt: object.createdAt,
thickness: object.thickness
)
self.object = object
}
func loadQuads() {
guard let object else { return }
loadQuads(from: object)
}
func loadQuads(from object: StrokeObject) {
quads = object.quads.compactMap { quad in
guard let quad = quad as? QuadObject else { return nil }
return Quad(object: quad)
}
}
func removeQuads(from index: Int) {
let dropCount = quads.endIndex - max(1, index)
quads.removeLast(dropCount)
saveQuads(to: index)
}
func saveQuads(to index: Int) {
let quads = Array(quads[batchIndex..<index])
batchIndex = index
withPersistence(\.backgroundContext) { [weak self, object] context in
guard let self else { return }
var topLeft: CGPoint = CGPoint(x: bounds[0], y: bounds[1])
var bottomRight: CGPoint = CGPoint(x: bounds[2], y: bounds[3])
for _quad in quads {
let quad = QuadObject(\.backgroundContext)
quad.originX = _quad.originX.cgFloat
quad.originY = _quad.originY.cgFloat
quad.size = _quad.size.cgFloat
quad.rotation = _quad.rotation.cgFloat
quad.shape = _quad.shape
quad.color = _quad.getColor()
quad.stroke = object
object?.quads.add(quad)
topLeft.x = min(quad.originX, topLeft.x)
topLeft.y = min(quad.originY, topLeft.y)
bottomRight.x = max(quad.originX, bottomRight.x)
bottomRight.y = max(quad.originY, bottomRight.y)
}
bounds = [topLeft.x, topLeft.y, bottomRight.x, bottomRight.y]
object?.bounds = bounds
}
}
}