Originally created by @dscyrescotti on GitHub (Jun 26, 2024).
Originally assigned to: @dscyrescotti on GitHub.
Description
So far, the rendering pipeline is set up properly and becomes efficient. But there are some jitters on final rendered texture. So, it is a call to upscale drawn texture using MTLFXTemporalScaler from MetalFX framework so that the content will be presented in high resolution.
Originally created by @dscyrescotti on GitHub (Jun 26, 2024).
Originally assigned to: @dscyrescotti on GitHub.
### Description
So far, the rendering pipeline is set up properly and becomes efficient. But there are some jitters on final rendered texture. So, it is a call to upscale drawn texture using `MTLFXTemporalScaler` from `MetalFX` framework so that the content will be presented in high resolution.
### References
- https://developer.apple.com/documentation/metalfx
It turns out that it takes too much memory resource so it is put back to backlog because it will require more research on how to properly integrate into the existing render pipeline.
@dscyrescotti commented on GitHub (Jun 27, 2024):
It turns out that it takes too much memory resource so it is put back to backlog because it will require more research on how to properly integrate into the existing render pipeline.
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Originally created by @dscyrescotti on GitHub (Jun 26, 2024).
Originally assigned to: @dscyrescotti on GitHub.
Description
So far, the rendering pipeline is set up properly and becomes efficient. But there are some jitters on final rendered texture. So, it is a call to upscale drawn texture using
MTLFXTemporalScalerfromMetalFXframework so that the content will be presented in high resolution.References
@dscyrescotti commented on GitHub (Jun 27, 2024):
It turns out that it takes too much memory resource so it is put back to backlog because it will require more research on how to properly integrate into the existing render pipeline.