Originally created by @dscyrescotti on GitHub (May 21, 2024).
Originally assigned to: @dscyrescotti on GitHub.
Description
So far, rendering a single quad of a stroke requires six vertices so if there is thousand quads in the stroke, it will be six thousands vertices to be passed. Instead, it will be more memory efficient using indexed rendering because it will reduces the count of vertices up to 33.33%.
Originally created by @dscyrescotti on GitHub (May 21, 2024).
Originally assigned to: @dscyrescotti on GitHub.
### Description
So far, rendering a single quad of a stroke requires six vertices so if there is thousand quads in the stroke, it will be six thousands vertices to be passed. Instead, it will be more memory efficient using indexed rendering because it will reduces the count of vertices up to 33.33%.
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Originally created by @dscyrescotti on GitHub (May 21, 2024).
Originally assigned to: @dscyrescotti on GitHub.
Description
So far, rendering a single quad of a stroke requires six vertices so if there is thousand quads in the stroke, it will be six thousands vertices to be passed. Instead, it will be more memory efficient using indexed rendering because it will reduces the count of vertices up to 33.33%.