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docs: add appstore link
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@@ -1,18 +1,25 @@
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<p align="center">
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<img width="30%" src="Assets/app-logo.png">
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</p>
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<div align="center">
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<img width="30%" src="Assets/app-logo.png">
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<h1>
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Memola
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</h1>
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<div>
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<a href="https://apps.apple.com/th/app/memola/id6738171174">
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<img height="25px" src="Assets/ios-app-store.svg">
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</a>
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<a href="https://apps.apple.com/th/app/memola/id6738171174">
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<img height="25px" src="Assets/mac-app-store.svg">
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</a>
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</div>
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</div>
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<br>
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<hr/>
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**Memola** is an open-source note-taking application that lets you jot down ideas and sketch your visions seamlessly on your iPhone, iPad, and MacBook.
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**Memola** is an open-source note-taking application, fully built using the Metal framework, allowing you to seamlessly jot down ideas and sketch your visions across iOS, iPadOS, and macOS.
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<p align="center">
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<img width="100%" src="Assets/app-demo.png">
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</p>
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## 🎉 Motivation
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Last year, I started reading Metal by Tutorials from Kodeco and was fascinated by GPU programming, particularly the process of building a graphic rendering engine. This led me to develop a note-taking app with a 2D render engine using Metal. There were a lot of challenges throughout, and I initially thought it would be a flop. However, I managed to figure out workarounds to get a functional render engine. I know it is not perfect yet and there are a lot of battles to be won in optimizing render efficiency and adding more writing tools. Regardless, I feel like it is ready to lauch the app and make the code open-source.
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## 👨💻 Contributions
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**Memola** welcomes all developers to contribute if you have any idea to enhance and open an issue if you encounter any bug.
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