Error when running on real device #12

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opened 2025-12-29 18:27:54 +01:00 by adam · 5 comments
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Originally created by @zenoah01 on GitHub (May 8, 2015).

Hi,

Just installed the Framework as shown in the video. When running on the simulator it works fine.

When I try and run it on a real iOS device though I the the following errors.

screen shot 2015-05-08 at 15 34 30

screen shot 2015-05-08 at 15 34 37

I've tried it on Xcode 6.2 and the latest 6.3 release.

Any ideas?

Thanks,
Anthony

Originally created by @zenoah01 on GitHub (May 8, 2015). Hi, Just installed the Framework as shown in the video. When running on the simulator it works fine. When I try and run it on a real iOS device though I the the following errors. ![screen shot 2015-05-08 at 15 34 30](https://cloud.githubusercontent.com/assets/8112447/7538442/c775bf9e-f597-11e4-994c-33a345c0f8cb.png) ![screen shot 2015-05-08 at 15 34 37](https://cloud.githubusercontent.com/assets/8112447/7538450/cfcb690a-f597-11e4-8460-92337f61c4fb.png) I've tried it on Xcode 6.2 and the latest 6.3 release. Any ideas? Thanks, Anthony
adam closed this issue 2025-12-29 18:27:54 +01:00
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@Jonovono commented on GitHub (May 18, 2015):

Honestly, i'd check out iRate for now. I got this same message as you and eventually got it fixed (check out the video. I followed that and fooled around until it worked.). However, when it was time to submit to the app store I got some warnings and couldn't figure it out.

Tried iRate, dragged the files in, removed Armchair and submitted to the app store in a couple of minutes without any issue.

@Jonovono commented on GitHub (May 18, 2015): Honestly, i'd check out iRate for now. I got this same message as you and eventually got it fixed (check out the video. I followed that and fooled around until it worked.). However, when it was time to submit to the app store I got some warnings and couldn't figure it out. Tried iRate, dragged the files in, removed Armchair and submitted to the app store in a couple of minutes without any issue.
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@coneybeare commented on GitHub (May 20, 2015):

Don't use iRate, it is not as feature complete as UAAppReviewManager.

@coneybeare commented on GitHub (May 20, 2015): Don't use iRate, it is not as feature complete as UAAppReviewManager.
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@codertimu commented on GitHub (Jun 24, 2015):

@zenoah01 https://stackoverflow.com/questions/24002836/dyld-library-not-loaded-rpath-libswift-stdlib-core-dylib/27109546#27109546
Import the framework in the Embedded Binaries rather than in to the Linked Frameworks and Libraries.
Embedded Binaries are under Projects Settings -> -> General
@coneybeare You might want to update installation procedure.

@codertimu commented on GitHub (Jun 24, 2015): @zenoah01 https://stackoverflow.com/questions/24002836/dyld-library-not-loaded-rpath-libswift-stdlib-core-dylib/27109546#27109546 Import the framework in the Embedded Binaries rather than in to the Linked Frameworks and Libraries. Embedded Binaries are under Projects Settings -> -> General @coneybeare You might want to update installation procedure.
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@hdaniel commented on GitHub (Oct 10, 2015):

I am getting the error below when trying to run on a real iOS device running iOS 9:

ld: -bundle and -bitcode_bundle (Xcode setting ENABLE_BITCODE=YES) cannot be used together

I have tried setting ENABLE_BITCODE to No in my project and the Armchair project but still get the same error. I'm not sure how to resolve this.

@hdaniel commented on GitHub (Oct 10, 2015): I am getting the error below when trying to run on a real iOS device running iOS 9: `ld: -bundle and -bitcode_bundle (Xcode setting ENABLE_BITCODE=YES) cannot be used together` I have tried setting `ENABLE_BITCODE` to No in my project and the Armchair project but still get the same error. I'm not sure how to resolve this.
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@hdaniel commented on GitHub (Oct 10, 2015):

Ok - I got it to work. It turns out I had only disabled bitcode at the target level but not the project level. Turning it off for the project and target resolved the error.

@hdaniel commented on GitHub (Oct 10, 2015): Ok - I got it to work. It turns out I had only disabled bitcode at the target level but not the project level. Turning it off for the project and target resolved the error.
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Reference: starred/Armchair#12