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Error when running on real device #12
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Originally created by @zenoah01 on GitHub (May 8, 2015).
Hi,
Just installed the Framework as shown in the video. When running on the simulator it works fine.
When I try and run it on a real iOS device though I the the following errors.
I've tried it on Xcode 6.2 and the latest 6.3 release.
Any ideas?
Thanks,
Anthony
@Jonovono commented on GitHub (May 18, 2015):
Honestly, i'd check out iRate for now. I got this same message as you and eventually got it fixed (check out the video. I followed that and fooled around until it worked.). However, when it was time to submit to the app store I got some warnings and couldn't figure it out.
Tried iRate, dragged the files in, removed Armchair and submitted to the app store in a couple of minutes without any issue.
@coneybeare commented on GitHub (May 20, 2015):
Don't use iRate, it is not as feature complete as UAAppReviewManager.
@codertimu commented on GitHub (Jun 24, 2015):
@zenoah01 https://stackoverflow.com/questions/24002836/dyld-library-not-loaded-rpath-libswift-stdlib-core-dylib/27109546#27109546
Import the framework in the Embedded Binaries rather than in to the Linked Frameworks and Libraries.
Embedded Binaries are under Projects Settings -> -> General
@coneybeare You might want to update installation procedure.
@hdaniel commented on GitHub (Oct 10, 2015):
I am getting the error below when trying to run on a real iOS device running iOS 9:
ld: -bundle and -bitcode_bundle (Xcode setting ENABLE_BITCODE=YES) cannot be used togetherI have tried setting
ENABLE_BITCODEto No in my project and the Armchair project but still get the same error. I'm not sure how to resolve this.@hdaniel commented on GitHub (Oct 10, 2015):
Ok - I got it to work. It turns out I had only disabled bitcode at the target level but not the project level. Turning it off for the project and target resolved the error.