Files
pf2016/js/app/level-08.js
Juraj Michalek ab882484c0 add level 8
2015-12-28 15:21:12 +01:00

101 lines
3.9 KiB
JavaScript

var level8 = {};
level8.create = function(context) {
// Define start coordinates
context.character.initialX = 1*64;
context.character.initialY = 2*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 11*64;
context.finishMarker.y = 4*64;
// Laser
var laser = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 1*64);
laser.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
laser.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.2, true);
laser.animation.play('burning', true);
laser.initialAnimation = 'burning';
laser.type = 'laser';
context.redirectorGroup.addChild(laser);
var laser2 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 3*64);
laser2.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
laser2.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.2, true);
laser2.animation.play('burning', true);
laser2.initialAnimation = 'burning';
laser2.type = 'laser';
context.redirectorGroup.addChild(laser2);
var laserBeam = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 4*64, 2*64);
laserBeam.cellIndex = 1;
laserBeam.initialVisible = true;
laserBeam.type = 'laserBeam';
context.redirectorGroup.addChild(laserBeam);
var laserSwitch = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 2*64, 3*64);
laserSwitch.cellIndex = 0;
laserSwitch.initialCellIndex = 0;
laserSwitch.type = 'switch';
context.redirectorGroup.addChild(laserSwitch);
// Laser
var laser3 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 2*64);
laser3.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
laser3.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.25, true);
laser3.animation.play('burning', true);
laser3.initialAnimation = 'burning';
laser3.type = 'laser';
context.redirectorGroup.addChild(laser3);
var laser4 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 4*64);
laser4.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
laser4.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.25, true);
laser4.animation.play('burning', true);
laser4.initialAnimation = 'burning';
laser4.type = 'laser';
context.redirectorGroup.addChild(laser4);
var laserBeam2 = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 8*64, 3*64);
laserBeam2.cellIndex = 1;
laserBeam2.initialVisible=true;
laserBeam2.type = 'laserBeam';
context.redirectorGroup.addChild(laserBeam2);
var laserSwitch2 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 6*64, 3*64);
laserSwitch2.cellIndex = 0;
laserSwitch2.initialCellIndex = 0;
laserSwitch2.type = 'switch';
laserSwitch2.linkedItems = [laser3, laser4, laserBeam2];
context.redirectorGroup.addChild(laserSwitch2);
var laserSwitch3 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 5*64, 3*64);
laserSwitch3.cellIndex = 0;
laserSwitch3.initialCellIndex = 0;
laserSwitch3.type = 'switch';
laserSwitch3.linkedItems = [laser, laser2, laserBeam, laserSwitch];
context.redirectorGroup.addChild(laserSwitch3);
// Link 1st switch
laserSwitch.linkedItems = [laser, laser2, laserBeam, laserSwitch3];
// Create redirector objects
// Right
addRedirector(context, 11, 3, 1, 0, 0);
addRedirector(context, 11, 2, 1, 0, 0);
addRedirector(context, 11, 1, 1, 0, 0);
addRedirector(context, 9, 3, 1, 0, 0);
// Down
addRedirector(context, 10, 3, 0, 1, 6);
addRedirector(context, 10, 1, 0, 1, 6);
addRedirector(context, 9, 1, 0, 1, 6);
// Up
addRedirector(context, 10, 2, 0, -1, 3);
addRedirector(context, 9, 2, 0, -1, 3);
}