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42 lines
1.5 KiB
JavaScript
42 lines
1.5 KiB
JavaScript
var level6 = {};
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level6.create = function(context) {
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// Define start coordinates
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context.character.initialX = 1*64;
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context.character.initialY = 1*64;
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context.character.initialVelocityX = 64;
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context.character.initialVelocityY = 0;
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// Define finish coordinates
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context.finishMarker.x = 9*64;
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context.finishMarker.y = 4*64;
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// Add teleport
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var teleport = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 3*64, 3*64);
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teleport.animation.add('idle', [ 0, 1, 2, 3 ], 0.3, true);
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teleport.animation.play('idle', true);
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teleport.type = 'teleport';
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teleport.affectedX = 10*64;
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teleport.affectedY = 1*64;
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context.redirectorGroup.addChild(teleport);
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// Add target teleport marker
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var teleportTarget = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 10*64, 1*64);
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teleportTarget.animation.add('idle', [ 3, 2, 1, 0 ], 0.3, true);
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teleportTarget.animation.play('idle', true);
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teleportTarget.type = 'teleport';
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teleportTarget.affectedX = 3*64;
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teleportTarget.affectedY = 3*64;
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context.redirectorGroup.addChild(teleportTarget);
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// Add block
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var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
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box.type = 'box';
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context.redirectorGroup.addChild(box);
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// Create redirector objects
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addRedirector(context, 9, 1, -1, 0, 9);
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addRedirector(context, 9, 3, 1, 0, 0);
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addRedirector(context, 10, 2, 0, -1, 3);
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} |