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30 lines
1.1 KiB
JavaScript
30 lines
1.1 KiB
JavaScript
var level4 = {};
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level4.create = function(context) {
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// Define finish coordinates
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context.finishMarker.x = 8*64;
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context.finishMarker.y = 2*64;
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// Add teleport
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var teleport = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 4*64, 3*64);
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teleport.animation.add('idle', [ 0, 1, 2, 3 ], 0.3, true);
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teleport.animation.play('idle', true);
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teleport.type = 'teleport';
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teleport.affectedX = 8*64;
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teleport.affectedY = 3*64;
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context.redirectorGroup.addChild(teleport);
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// Add target teleport marker
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var teleportTarget = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 8*64, 3*64);
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teleportTarget.animation.add('idle', [ 3, 2, 1, 0 ], 0.3, true);
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teleportTarget.animation.play('idle', true);
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teleportTarget.type = 'teleport';
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teleportTarget.affectedX = 4*64;
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teleportTarget.affectedY = 3*64;
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context.redirectorGroup.addChild(teleportTarget);
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// Create redirector objects
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addRedirector(context, 9, 1, -1, 0, 9);
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addRedirector(context, 5, 1, 1, 0, 0);
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addRedirector(context, 10, 2, 0, -1, 3);
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} |