Files
pf2016/js/app/level-selector.js
Juraj Michalek aa9fbd8f58 clean up level01
2015-12-27 19:34:48 +01:00

21 lines
726 B
JavaScript

var levelSelectorState = new Kiwi.State('levelSelector');
levelSelectorState.preload = function() {
this.addSpriteSheet('button', './data/images/gfx64/button.png', 128, 64 );
}
levelSelectorState.create = function() {
for (var i=1; i!=3; i++) {
var text = new Kiwi.GameObjects.Textfield( this, "Level " + i.toString(), 66+i*140, 60, "#000", 32, 'normal', 'Impact' );
var sprite = new Kiwi.GameObjects.Sprite(this, this.textures.button, 50+i*140, 50);
sprite.levelIndex = i;
sprite.input.onUp.add( this.buttonReleased, this );
this.addChild( sprite );
this.addChild( text );
}
}
levelSelectorState.buttonReleased = function(sprite) {
game.levelIndex = sprite.levelIndex;
game.states.switchState('state');
}