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21 lines
726 B
JavaScript
21 lines
726 B
JavaScript
var levelSelectorState = new Kiwi.State('levelSelector');
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levelSelectorState.preload = function() {
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this.addSpriteSheet('button', './data/images/gfx64/button.png', 128, 64 );
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}
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levelSelectorState.create = function() {
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for (var i=1; i!=3; i++) {
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var text = new Kiwi.GameObjects.Textfield( this, "Level " + i.toString(), 66+i*140, 60, "#000", 32, 'normal', 'Impact' );
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var sprite = new Kiwi.GameObjects.Sprite(this, this.textures.button, 50+i*140, 50);
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sprite.levelIndex = i;
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sprite.input.onUp.add( this.buttonReleased, this );
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this.addChild( sprite );
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this.addChild( text );
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}
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}
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levelSelectorState.buttonReleased = function(sprite) {
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game.levelIndex = sprite.levelIndex;
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game.states.switchState('state');
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} |