Files
pf2016/js/app/level-01.js
2015-12-27 20:06:38 +01:00

25 lines
685 B
JavaScript

var level1 = {};
level1.create = function(context) {
// Create redirector objects
addRedirector(context, 10, 2, 1, 0, 0);
addRedirector(context, 10, 3, 0, 1, 6);
// Define player coordinates
context.character.x = 2*64 - 8;
context.character.y = 64 - 8;
context.character.physics.acceleration.x = 0;
context.character.physics.maxVelocity.y = 140;
// Define finish coordinates
context.finishMarker.x = 6*64;
context.finishMarker.y = 4*64;
// Create collision layer
for(var i = 21; i < context.tilemap.tileTypes.length; i++) {
context.tilemap.tileTypes[i].allowCollisions = Kiwi.Components.ArcadePhysics.ANY;
}
}