mirror of
https://github.com/ysoftdevs/pf2016.git
synced 2026-01-15 00:04:01 +01:00
30 lines
936 B
JavaScript
30 lines
936 B
JavaScript
var levelSelectorState = new Kiwi.State('levelSelector');
|
|
|
|
levelSelectorState.preload = function() {
|
|
this.addSpriteSheet('button', './data/images/gfx64/button.png', 128, 64 );
|
|
}
|
|
|
|
levelSelectorState.create = function() {
|
|
var counterX = 0;
|
|
var counterY = 0;
|
|
for (var i=1; i<levels.length+1; i++) {
|
|
|
|
var text = new Kiwi.GameObjects.Textfield( this, "Level " + i.toString(), 16+counterX*140, 60+counterY*80, "#000", 32, 'normal', 'Impact' );
|
|
var sprite = new Kiwi.GameObjects.Sprite(this, this.textures.button, counterX*140, 50+counterY*80);
|
|
sprite.levelIndex = i;
|
|
sprite.input.onUp.add( this.buttonReleased, this );
|
|
this.addChild( sprite );
|
|
this.addChild( text );
|
|
|
|
counterX++;
|
|
if (counterX > 4) {
|
|
counterX = 0;
|
|
counterY++;
|
|
}
|
|
}
|
|
}
|
|
|
|
levelSelectorState.buttonReleased = function(sprite) {
|
|
game.levelIndex = sprite.levelIndex;
|
|
game.states.switchState('state');
|
|
} |