var levelSelectorState = new Kiwi.State('levelSelector'); levelSelectorState.preload = function() { this.addSpriteSheet('button', './data/images/gfx64/button.png', 128, 64 ); } levelSelectorState.create = function() { var counterX = 0; var counterY = 0; for (var i=1; i 4) { counterX = 0; counterY++; } } } levelSelectorState.buttonReleased = function(sprite) { game.levelIndex = sprite.levelIndex; game.states.switchState('state'); }