clean up level 02

This commit is contained in:
Juraj Michalek
2015-12-27 21:10:05 +01:00
parent 7ca021b51b
commit d824f78071
5 changed files with 44 additions and 17 deletions

View File

@@ -1,7 +1,6 @@
var level1 = {};
level1.create = function(context) {
// Create redirector objects
addRedirector(context, 10, 2, 1, 0, 0);
addRedirector(context, 10, 3, 0, 1, 6);
@@ -14,11 +13,5 @@ level1.create = function(context) {
// Define finish coordinates
context.finishMarker.x = 6*64;
context.finishMarker.y = 4*64;
// Create collision layer
for(var i = 21; i < context.tilemap.tileTypes.length; i++) {
context.tilemap.tileTypes[i].allowCollisions = Kiwi.Components.ArcadePhysics.ANY;
}
}

View File

@@ -1,8 +1,30 @@
var level2 = {};
level2.create = function(context) {
// Define finish coordinates
context.finishMarker.x = 8*64;
context.finishMarker.y = 2*64;
// Add teleport
var teleport = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 4*64, 2*64);
teleport.animation.add('idle', [ 0, 1, 2, 3 ], 0.3, true);
teleport.animation.play('idle', true);
teleport.type = 'teleport';
teleport.affectedX = 9*64;
teleport.affectedY = 2*64;
context.redirectorGroup.addChild(teleport);
// Add target teleport marker
var teleportTarget = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 9*64, 2*64);
teleportTarget.animation.add('idle', [ 3, 2, 1, 0 ], 0.3, true);
teleportTarget.animation.play('idle', true);
teleportTarget.type = 'teleport';
teleportTarget.affectedX = 4*64;
teleportTarget.affectedY = 2*64;
context.redirectorGroup.addChild(teleportTarget);
// Create redirector objects
addRedirector(context, 9, 1, -1, 0, 9);
addRedirector(context, 9, 3, 1, 0, 0);
addRedirector(context, 10, 2, 0, -1, 3);
}

View File

@@ -3,6 +3,7 @@
*/
function addRedirector(context, x, y, vectorX, vectorY, imageIndex) {
var redirector = new Kiwi.GameObjects.Sprite(context, context.textures.oneWay, x*64, y*64);
redirector.type = 'vector';
redirector.affectVelocityX = context.velocityX * vectorX;
redirector.affectVelocityY = context.velocityY * vectorY;
redirector.cellIndex = imageIndex;