diff --git a/index.html b/index.html index 9aa2985..5b4d160 100644 --- a/index.html +++ b/index.html @@ -65,7 +65,8 @@ state.create = function() { this.redirector2 = new Kiwi.GameObjects.Sprite(this, this.textures.oneWay, 9*64, 3*64); this.redirector2.cellIndex = 6; this.redirector2.input.enableDrag(true); - this.redirector2.input.onDragStopped.add( this.stoppedDrag2, this ); + this.redirector2.input.onDragStarted.add(this.startedDrag, this); + this.redirector2.input.onDragStopped.add(this.stoppedDrag, this ); this.finishMarker = new Kiwi.GameObjects.Sprite(this, this.textures.finishMarker, 6*64, 4*64); this.finishMarker.animation.add('idle', [ 0, 1, 2, 3, 2, 1 ], 0.3, true); @@ -139,40 +140,29 @@ state.resetCharacter = function () { this.character.y = 64 - 8; } -state.startedDrag = function() { - this.redirector.formerX = this.redirector.x; - this.redirector.formerY = this.redirector.y; +state.startedDrag = function(sprite) { + sprite.formerX = sprite.x; + sprite.formerY = sprite.y; } -state.stoppedDrag = function() { - if (this.redirector.x % 64 > 32) { - this.redirector.x += 64; +state.stoppedDrag = function(sprite) { + if (sprite.x % 64 > 32) { + sprite.x += 64; } - if (this.redirector.y % 64 > 32) { - this.redirector.y += 64; + if (sprite.y % 64 > 32) { + sprite.y += 64; } - this.redirector.x = this.redirector.x - this.redirector.x % 64; - this.redirector.y = this.redirector.y - this.redirector.y % 64; + sprite.x = sprite.x - sprite.x % 64; + sprite.y = sprite.y - sprite.y % 64; // Make sure that we drop tile only on valid ground - var tile = this.tilemap.layers[0].getTileFromXY(this.redirector.x / 64 , this.redirector.y /64); + var tile = this.tilemap.layers[0].getTileFromXY(sprite.x / 64 , sprite.y /64); if ((tile.index == 0) || (tile == null)) { - this.redirector.x = this.redirector.formerX; - this.redirector.y = this.redirector.formerY; + sprite.x = sprite.formerX; + sprite.y = sprite.formerY; } } -state.stoppedDrag2 = function() { - if (this.redirector2.x % 64 > 32) { - this.redirector2.x += 64; - } - if (this.redirector2.y % 64 > 32) { - this.redirector2.y += 64; - } - this.redirector2.x = this.redirector2.x - this.redirector2.x % 64; - this.redirector2.y = this.redirector2.y - this.redirector2.y % 64; -} - state.activateScene = function () { this.character.physics.velocity.y = this.velocityY; this.stageState = 'running';