mirror of
https://github.com/ysoftdevs/pf2016.git
synced 2026-03-21 16:50:08 +01:00
ramove FontAwesome, because it is slowing down load and there is was just one icon in the game
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@@ -1,31 +1,5 @@
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var state = new Kiwi.State('state');
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state.preload = function() {
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this.addJSON('level1', 'data/levels/level-01.json');
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this.addJSON('level2', 'data/levels/level-02.json');
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this.addJSON('level3', 'data/levels/level-03.json');
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this.addJSON('level4', 'data/levels/level-04.json');
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this.addJSON('level5', 'data/levels/level-05.json');
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this.addJSON('level6', 'data/levels/level-06.json');
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this.addJSON('level7', 'data/levels/level-07.json');
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this.addJSON('level8', 'data/levels/level-08.json');
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this.addJSON('level9', 'data/levels/level-09.json');
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this.addJSON('level10', 'data/levels/level-10.json');
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this.addJSON('level11', 'data/levels/level-11.json');
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this.addJSON('level12', 'data/levels/level-12.json');
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this.addSpriteSheet('base', './data/images/gfx64/tiles.png', 64, 64);
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this.addSpriteSheet('character', './data/images/gfx64/marble_black.png', 80, 80 );
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this.addSpriteSheet('oneWay', './data/images/gfx64/st_oneway.png', 64, 64 );
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this.addSpriteSheet('finishMarker', './data/images/gfx64/finish_marker.png', 64, 64 );
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this.addSpriteSheet('button', './data/images/gfx64/button.png', 128, 64 );
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this.addSpriteSheet('teleport', './data/images/gfx64/st_spitter_idle.png', 64, 64);
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this.addSpriteSheet('box', './data/images/gfx64/st_box_wood.png', 64, 64);
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this.addSpriteSheet('switch', './data/images/gfx64/st_switch.png', 64, 64);
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this.addSpriteSheet('laserBeam', './data/images/gfx64/it_laser.png', 64, 64);
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this.addSpriteSheet('laser', './data/images/gfx64/st_laser.png', 64, 64);
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}
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state.velocityX = 64;
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state.velocityY = 64;
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@@ -89,9 +63,17 @@ state.create = function() {
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this.keyboard.addKey(Kiwi.Input.Keycodes.DOWN, true);
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this.stageState = 'init';
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this.myButton = new Kiwi.GameObjects.Textfield( this, "Start", 6*64+16, 60, "#000", 32, 'normal', 'Impact' );
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this.myButtonSprite = new Kiwi.GameObjects.Sprite(this, this.textures.button, 6*64, 50);
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this.myButtonSprite = new Kiwi.Plugins.Primitives.Rectangle( {
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x: 4*64,
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y: 100,
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state: this,
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width: 100,
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height: 50,
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color: '2160e1',
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strokeColor: '050e20',
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centerOnTransform: false
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} );
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this.myButton = new Kiwi.GameObjects.Textfield( this, "Start", 4*64+16, 100, "#fbd712", 32, 'normal', 'Impact' );
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this.myButtonSprite.input.onUp.add( this.buttonReleased, this );
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this.character.input.onUp.add( this.buttonReleased, this );
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@@ -355,7 +337,7 @@ state.checkCollision = function () {
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if (((Math.round(positionX/64) == Math.round(this.finishMarker.x/64) )) && (Math.round(positionY/64) == Math.round(this.finishMarker.y/64))) {
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this.stageState = 'complete';
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this.myButton.text = 'Next->'
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this.myButton.text = 'Next'
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this.addChild( this.myButtonSprite );
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this.addChild( this.myButton );
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