Files
gardener-extension-shoot-fl…/vendor/sigs.k8s.io/cli-utils/pkg/kstatus/status/status.go
2021-01-28 17:37:47 +01:00

242 lines
7.5 KiB
Go

// Copyright 2019 The Kubernetes Authors.
// SPDX-License-Identifier: Apache-2.0
package status
import (
"fmt"
"time"
"github.com/pkg/errors"
corev1 "k8s.io/api/core/v1"
"k8s.io/apimachinery/pkg/apis/meta/v1/unstructured"
)
const (
// The set of standard conditions defined in this package. These follow the "abnormality-true"
// convention where conditions should have a true value for abnormal/error situations and the absence
// of a condition should be interpreted as a false value, i.e. everything is normal.
ConditionStalled ConditionType = "Stalled"
ConditionReconciling ConditionType = "Reconciling"
// The set of status conditions which can be assigned to resources.
InProgressStatus Status = "InProgress"
FailedStatus Status = "Failed"
CurrentStatus Status = "Current"
TerminatingStatus Status = "Terminating"
NotFoundStatus Status = "NotFound"
UnknownStatus Status = "Unknown"
)
var (
Statuses = []Status{InProgressStatus, FailedStatus, CurrentStatus, TerminatingStatus, UnknownStatus}
)
// ConditionType defines the set of condition types allowed inside a Condition struct.
type ConditionType string
// String returns the ConditionType as a string.
func (c ConditionType) String() string {
return string(c)
}
// Status defines the set of statuses a resource can have.
type Status string
// String returns the status as a string.
func (s Status) String() string {
return string(s)
}
// StatusFromString turns a string into a Status. Will panic if the provided string is
// not a valid status.
func FromStringOrDie(text string) Status {
s := Status(text)
for _, r := range Statuses {
if s == r {
return s
}
}
panic(fmt.Errorf("string has invalid status: %s", s))
}
// Result contains the results of a call to compute the status of
// a resource.
type Result struct {
//Status
Status Status
// Message
Message string
// Conditions list of extracted conditions from Resource
Conditions []Condition
}
// Condition defines the general format for conditions on Kubernetes resources.
// In practice, each kubernetes resource defines their own format for conditions, but
// most (maybe all) follows this structure.
type Condition struct {
// Type condition type
Type ConditionType `json:"type,omitempty"`
// Status String that describes the condition status
Status corev1.ConditionStatus `json:"status,omitempty"`
// Reason one work CamelCase reason
Reason string `json:"reason,omitempty"`
// Message Human readable reason string
Message string `json:"message,omitempty"`
}
// Compute finds the status of a given unstructured resource. It does not
// fetch the state of the resource from a cluster, so the provided unstructured
// must have the complete state, including status.
//
// The returned result contains the status of the resource, which will be
// one of
// * InProgress
// * Current
// * Failed
// * Terminating
// It also contains a message that provides more information on why
// the resource has the given status. Finally, the result also contains
// a list of standard resources that would belong on the given resource.
func Compute(u *unstructured.Unstructured) (*Result, error) {
res, err := checkGenericProperties(u)
if err != nil {
return nil, err
}
// If res is not nil, it means the generic checks was able to determine
// the status of the resource. We don't need to check the type-specific
// rules.
if res != nil {
return res, nil
}
fn := GetLegacyConditionsFn(u)
if fn != nil {
return fn(u)
}
// If neither the generic properties of the resource-specific rules
// can determine status, we do one last check to see if the resource
// does expose a Ready condition. Ready conditions do not adhere
// to the Kubernetes design recommendations, but they are pretty widely
// used.
res, err = checkReadyCondition(u)
if res != nil || err != nil {
return res, err
}
// The resource is not one of the built-in types with specific
// rules and we were unable to make a decision based on the
// generic rules. In this case we assume that the absence of any known
// conditions means the resource is current.
return &Result{
Status: CurrentStatus,
Message: "Resource is current",
Conditions: []Condition{},
}, err
}
// checkReadyCondition checks if a resource has a Ready condition, and
// if so, it will use the value of this condition to determine the
// status.
// There are a few challenges with this:
// - If a resource doesn't set the Ready condition until it is True,
// the library have no way of telling whether the resource is using the
// Ready condition, so it will fall back to the strategy for unknown
// resources, which is to assume they are always reconciled.
// - If the library sees the resource before the controller has had
// a chance to update the conditions, it also will not realize the
// resource use the Ready condition.
// - There is no way to determine if a resource with the Ready condition
// set to False is making progress or is doomed.
func checkReadyCondition(u *unstructured.Unstructured) (*Result, error) {
objWithConditions, err := GetObjectWithConditions(u.Object)
if err != nil {
return nil, err
}
for _, cond := range objWithConditions.Status.Conditions {
if cond.Type != "Ready" {
continue
}
switch cond.Status {
case corev1.ConditionTrue:
return &Result{
Status: CurrentStatus,
Message: "Resource is Ready",
Conditions: []Condition{},
}, nil
case corev1.ConditionFalse:
return newInProgressStatus(cond.Reason, cond.Message), nil
case corev1.ConditionUnknown:
// For now we just treat an unknown condition value as
// InProgress. We should consider if there are better ways
// to handle it.
return newInProgressStatus(cond.Reason, cond.Message), nil
default:
// Do nothing in this case.
}
}
return nil, nil
}
// Augment takes a resource and augments the resource with the
// standard status conditions.
func Augment(u *unstructured.Unstructured) error {
res, err := Compute(u)
if err != nil {
return err
}
conditions, found, err := unstructured.NestedSlice(u.Object, "status", "conditions")
if err != nil {
return err
}
if !found {
conditions = make([]interface{}, 0)
}
currentTime := time.Now().UTC().Format(time.RFC3339)
for _, resCondition := range res.Conditions {
present := false
for _, c := range conditions {
condition, ok := c.(map[string]interface{})
if !ok {
return errors.New("condition does not have the expected structure")
}
conditionType, ok := condition["type"].(string)
if !ok {
return errors.New("condition type does not have the expected type")
}
if conditionType == string(resCondition.Type) {
conditionStatus, ok := condition["status"].(string)
if !ok {
return errors.New("condition status does not have the expected type")
}
if conditionStatus != string(resCondition.Status) {
condition["lastTransitionTime"] = currentTime
}
condition["status"] = string(resCondition.Status)
condition["lastUpdateTime"] = currentTime
condition["reason"] = resCondition.Reason
condition["message"] = resCondition.Message
present = true
}
}
if !present {
conditions = append(conditions, map[string]interface{}{
"lastTransitionTime": currentTime,
"lastUpdateTime": currentTime,
"message": resCondition.Message,
"reason": resCondition.Reason,
"status": string(resCondition.Status),
"type": string(resCondition.Type),
})
}
}
return unstructured.SetNestedSlice(u.Object, conditions, "status", "conditions")
}