// 02-sdl2-video.cpp : SDL2 example - initialize video and display image // #include "stdafx.h" #include "SDL.h" int _tmain(int argc, _TCHAR* argv[]) { if (SDL_Init(SDL_INIT_EVERYTHING) == -1){ printf("Error initializing SDL: %s\n", SDL_GetError()); return 1; } SDL_Window *win = nullptr; win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN); if (win == nullptr){ printf("%i\n", SDL_GetError()); return 1; } SDL_Renderer *ren = nullptr; ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (ren == nullptr){ printf("%i\n", SDL_GetError()); return 1; } SDL_Surface *bmp = nullptr; bmp = SDL_LoadBMP("smajlik.bmp"); if (bmp == nullptr){ printf("%i\n", SDL_GetError()); return 1; } SDL_Texture *tex = nullptr; tex = SDL_CreateTextureFromSurface(ren, bmp); SDL_FreeSurface(bmp); SDL_RenderClear(ren); SDL_RenderCopy(ren, tex, NULL, NULL); SDL_RenderPresent(ren); SDL_Delay(2000); SDL_DestroyTexture(tex); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); return 0; }